Download 10977 Field Manual - Mercenaries (Revised) PDF

Title10977 Field Manual - Mercenaries (Revised)
TagsMilitary Simulation Mercenary Battle Tech Regiment
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Total Pages202
Document Text Contents
Page 1

®

10977

WARRIORS WANTED!WARRIORS WANTED!



REVISEDREVISED

Page 2

WARRIORS WANTED!WARRIORS WANTED!
ad enough of fighting for
king and country? Sick of
being told what to

do and who to kill, and
hanging your butt out on
the line every day just so
some career-climbing general
can reap the benefits of your hard
work? Do you think you can measure
up in the big leagues, and carve your
name into the history books for all
time? Well, bud, now it’s time to put
up or shut up, because not everyone
is cut out for the rough and tumble
life of today’s mercenary! War’s a
dangerous business, and for the
professional soldier, survival ain’t
as simple as coming out of the
firefight alive!

Classic BattleTech Field Manual: Mercenaries, Revised provides an in depth look
at modern mercenary operations, including where to go for the best contracts
and most active battlegrounds. Over sixty of the Inner Sphere’s best-known
mercenary commands are profiled here including histories, officers, and
favorite tactics. Special rules enable you to bring each of these famous outfits
to life in your own Classic BattleTech campaigns, while updated rules provide
players with detailed instructions for creating and running their own
mercenary commands both on and off the field. Compatible with
both the Classic BattleTech board game and the Classic BattleTech
RPG system, Classic BattleTech Field Manual: Mercenaries, Revised
lets you finally prove once and for all if you have what it takes to
find fame and fortune as a real mercenary!

ad enough of fighting for
king and country? Sick of
being told what to

do and who to kill, and
hanging your butt out on
the line every day just so
some career-climbing general
can reap the benefits of your hard
work? Do you think you can measure
up in the big leagues, and carve your
name into the history books for all
time? Well, bud, now it’s time to put
up or shut up, because not everyone
is cut out for the rough and tumble
life of today’s mercenary! War’s a
dangerous business, and for the
professional soldier, survival ain’t
as simple as coming out of the
firefight alive!

Classic BattleTech Field Manual: Mercenaries, Revised provides an in depth look
at modern mercenary operations, including where to go for the best contracts
and most active battlegrounds. Over sixty of the Inner Sphere’s best-known
mercenary commands are profiled here including histories, officers, and
favorite tactics. Special rules enable you to bring each of these famous outfits
to life in your own Classic BattleTech campaigns, while updated rules provide
players with detailed instructions for creating and running their own
mercenary commands both on and off the field. Compatible with
both the Classic BattleTech board game and the Classic BattleTech
RPG system, Classic BattleTech Field Manual: Mercenaries, Revised
lets you finally prove once and for all if you have what it takes to
find fame and fortune as a real mercenary!

HH

Page 101

91

MOBILE FIRE

MOBILE FIRE: OLD LOYALTIES, NEW METHODS

Devout supporters of House Steiner, Mobile Fire pledged support to Katherine Steiner-Davion on the for-
mation of the Lyran Alliance. With little support among mercenaries, Katherine sought to raise her stock by
demonstrating how generous the Alliance could be to “loyal” units. Mobile Fire received a steady stream of
upgrade packages (diverted from pro-Victor line units) as part of a revised contract.

After Archer’s Avengers struck at Odessa, an important world on the jump routes to Tharkad, Mobile
Fire was redeployed—but they arrived too late to catch the Avengers. Unable to locate either Count Fisk or
his son, the bulk of Mobile Fire remained on Odessa with Lieutenant Colonel Donald Moore (a distant rela-
tion of the Steiner family) designated by Katherine as regent. First Battalion was later assigned to secure
Cumbres and guard the border with the Arc-Royal Defense Cordon. After the FedCom Civil War, the merce-

naries were reassigned to New Earth.
Mobile Fire uses an all-purpose gray-green camouflage pattern for ground units and a gray-and-blue pattern

for aerospace assets. The regimental insignia is a lit torch set over a black oval field.
Dragoons Rating: C-

OFFICERS
The Moore family has been hereditary commanders of Mobile Fire, but Donald Moore was too young to assume the post when Quentin

Moore was killed during the War of 3039. Fred Laurencin, a cousin of the Moore family, has assumed command until Donald is ready.

TACTICS
Mobile Fire divides into autonomous armor/’Mech combinations that specialize in different tactics. First Battalion concentrates on

speed and stealth, while Second Battalion prefers low-visibility combat environments. Third Battalion is adept at defense missions, par-
ticularly city defense.

SUPPORT
The recent influx of sophisticated equipment has stretched Mobile Fire’s technical support staff, and they currently can only provide

80 percent of optimum support levels until they can complete their training. The unit has always relied on House Steiner for transport,
and so possesses no DropShips or JumpShips.

Mobile Fire
Regiment/Green/Questionable
CO/Armor: Colonel Fred Laurencin

1st Battalion: Major Angela Davies
2nd Battalion: Major Theodore Jacobs
3rd Battalion: Major Paul Moore

Originally an armor unit, Mobile Fire only received
BattleMechs during the Third Succession War. As a result the
chain of command passes through the armor corps before the
BattleMechs. Medium and heavy armor dominates, with the
three battalions fielding a mix of hover, tracked and wheeled
units. Colonel Laurencin commands the unit from an indepen-
dent command company of medium hovertanks.

Mobile ’Mechs
Regiment/Green/Questionable
1st Battalion: Major Garth Rivers
XO/2nd Battalion: Lt. Colonel Donald Moore

3rd Battalion: Major Carol Creed
Like the Armor Regiment, the ’Mech Regiment has lost its

edge through steady attrition during the FedCom Civil War.
While the majority of ’Mechs are light and medium weight, the

regiment also now fields a number of faster heavy designs thanks
to Katherine’s generosity.

Moore and his MechWarriors believe Mobile Fire should
explore the options offered by employment with the Word of Blake.
Many also whisper that it is time for Laurencin to stand down.

Air Mobile
Wing/Green/Questionable
Wing Cmdr: Major Yuri Vasavanovich

Previously favoring Lucifers, Air Mobile used the command’s
access to Alliance supplies to replace their oldest fighters with
eight Eisensturm OmniFighters. With no separate command lance,
Alpha Squadron received the lion’s share.

1st Security Division
Reinforced Battalion/Green/Questionable
Infantry Cmdr: Major Vance Redding

This battalion provides rear-area security for the three combat
groups. Thanks to the generous supply situation the unit enjoyed
during the reign of Katherine Steiner-Davion the battalion received
three squads of older battle armor.

Page 102

92

NARHAL’S RAIDERS

Narhal’s Raiders
Regiment/Regular/Reliable
CO: Colonel Pedro Antonio Giraudoux
XO/1st Battalion: Lt. Colonel Luigi Froeze

2nd Battalion: Major Geraldine Tolly
3rd Battalion: Major Try Sun Lok

Since the Ghost Bear War, the loss of another company has
forced the Raiders to restructure their command once again.
Marionetti’s battalion was disbanded, and each remaining bat-
talion has received an independent command lance to bolster its
strength. The regimental command lance was made a company,
with two additional units serving as bodyguards for Giraudoux.

NARHAL’S RAIDERS:
BLOODIED BUT UNBROKEN

Disgusted with Katherine Steiner-Davion, Colonel Giraudoux got his Narhal’s Raiders out of their
contract and signed with the Draconis Combine to provide garrison support for Operation Bulldog.

Though the Raiders saw no combat, their placement allowed better-equipped Combine troops to move
into Smoke Jaguar territory while deterring any counterattack.

After the operation ended, the mercenaries were reassigned to Rockland, and when war broke out
between the Ghost Bears and the Combine, they were one of the few Combine forces free to conduct

offensive operations into Ghost Bear territory. Assigned to assault Thule, Narhal’s Raiders eagerly
dropped on-world to take on elements of Pi Galaxy, but their traditional brute force push was a disaster, as

the Clan garrison destroyed a company of Raiders before they could even get into range. Though the Raiders
fared better once they got in close, they lost nearly another company in the fighting while forcing the Clan troops

to withdraw to the other side of the planet. They destroyed almost thirty Clan ’Mechs but did not want to push their luck,
and so gathered what salvage they could and withdrew before reinforcements could arrive.

Afterward, the Raiders were assigned to help push Duke Sandoval’s troops out of Combine space. Not wanting to fight people who
could be Prince Victor’s allies, Giraudoux kept his troops out of the reprisal offensives. Instead, they were assigned to Fellanin II in case
Sandoval wished to attempt another invasion.

Narhal’s Raiders regularly use a brown and green camouflage paint scheme for field use and parades, and change these colors
only when the scheme blatantly clashes with the battlefield terrain. Their insignia is a horned animal skull on a white-rimmed blue circle.
Dragoons Rating: C+

OFFICERS
Giraudoux merely observed the FedCom Civil War, but cheered Victor Steiner-Davion on. Though he was eager to help Victor’s

cause, the Coordinator won enough respect from him to keep his Raiders from deserting. By the time the mercenaries’ contract was up,
the Civil War was in the final stages, so the colonel opted to stay on with the Combine for another tour.

After five crashes, Major Jesse Hastings’ luck ran out when he was killed in a fighter crash. Captain Jessica Luch was promoted to
major to take command, and renamed the command lance Swan. Her record is so far crash-free.

TACTICS
After the bitter conflict with the Ghost Bears, Narhal’s Raiders began to rethink their favored tactic of brute force. Concentrating their

swiftest ’Mechs in Third Battalion, the rest now approach side by side, creating a semi-circle formation around the opposing force. Once
the flanking ’Mechs pin the enemy force down, Third Battalion hits them in the rear. While sound in theory, the Raiders have yet to test
this new tactic, which has also not changed their preference for close assaults, physical attacks and concentrating fire.

SUPPORT
The shrinking use of Clantech and decreasing quantity of BattleMechs has allowed the Raiders to field a more efficient technical

staff, supplying roughly 75 percent of the command’s support needs.They have begun to focus more on sturdy low-maintenance designs,
investing heavily in Streak SRMs, pulse lasers and MRMs, while extra-light engines and Ultra autocannon are uncommon.

Giraudoux is interested in purchasing another DropShip, but he currently does not have enough funds to acquire another vessel and
continue rebuilding his regiment.

Through salvage and fast-talking, the Raiders have been able to
upgrade 70 percent of their force. Only the command elements still
carry Clantech, but a company of Combine OmniMechs is spread
throughout the regiment.

Narhal’s Flock
Wing/Veteran/Reliable
Wing Cmdr: Major Jessica Luch

Unlike their ground counterparts, the aerospace wing has been
able to rebuild to its full strength of one wing plus a command lance,
but the technology of these fighters has dropped down to only 30
percent upgrades.

Page 201

191

INDEX

L
Langendorf Lancers, 85

rules, 133
Leader creation, 139-41
Lethal Injection, 86

rules, 133
Liao, Sun-Tzu, 7, 20, 22, 72, 94
Lieutenant, 33, 34
Lieutenant colonel, 33
Lieutenant commander, 33
Life paths, 121-24
Lindon�s Battalion, 87

rules, 133
Little Richard�s Panzer Brigade, 109, 110
Loans, 181
Logistics, 171-78
Lone Star Regiment, 88

rules, 133
Longwood�s Bluecoats, 89

rules, 133
Luthien, 22, 77, 78, 79, 80, 117
Lyran Alliance, 111
Lyran Alliance, 8, 16, 67

Blue Star Irregulars, 46
Camacho�s Caballeros, 54
Crimson Crusaders, 58
1894th Light Horse, 47
as employer, 21
Kell Hounds, 77
Krushers, 84
21st Rim Worlds, 48

Lyran Commonwealth
Arcadians, 39
Barrett�s Fusiliers, 42
Caesar�s Cohorts, 53
Dismal Disinherited, 61, 63
Dragonslayers, 65
Kell Hounds, 77
Killer Bees, 82
12th Vegan Rangers, 109
Winfield�s Regiment, 111

M
Magistracy of Canopus, 9-10, 13, 21, 23, 29

Caesar�s Cohorts, 53
Canopian Highlanders, 55
Dismal Disinherited, 61
Dragonslayers, 65
Lethal Injection, 86
Ramilie�s Raiders, 96
Screaming Eagles, 99

Maintenance, 171-78
table, 149

Major, 33
Marian Hegemony, 10, 23, 29

Bronson�s Horde, 50
Caesar�s Cohorts, 53
Quint�s Olympian Groundpounders, 95
Ramilie�s Raiders, 96
Romanov�s Crusaders, 97
Simonson�s Cutthroats, 100
Winfield�s Regiment, 111

Marik, Thomas, 22, 52, 54, 84, 97
Marik-Liao assault, 19, 54, 108, 109, 110
Markson�s Marauders, 90

rules, 134
Master technician, 34
Medals, 35-36
Medical breakdown, 178

Medical care, 177-78
Medical support, 32-33
Mercenary

employer, 23
markets, 10
negotiator, 162-67
rating, 153-55

Mercenary Review and Bonding Commission,
10-13, 18, 24, 29
units, 37
Walls of Honor, 36

Mission, 156-57, 169-71
failures, 179

Mobile Fire, 91
rules, 134

Mole-hunting, 26
Movement, off-map, 127

N
Names, 151
Narhal�s Raiders, 92

rules, 134
Negotiators, 158, 160, 162
New Aragon, 109, 110, 117, 118, 120
New Avalon, 90, 106
New Avalon Cavaliers, 93

rules, 134
Northwind Highlanders, 7, 20, 65, 11, 112,

117, 118, 120
MRBC, 29

Nova Cat, 78, 115, 116, 117
Nueva Castile, 21

O
Objective raid, 24
Observation, 26
Officer candidate school, 124
Old Connaught, 16
Olson�s Rangers, 94

rules, 134
One-player bargaining, 161
Operation Bulldog, 7, 36

Battle Magic, 43
Camacho�s Caballeros, 54
Canopian Highlanders, 55
Kell Hounds, 77, 79, 80
Killer Bees, 82
Narhal�s Raiders, 92

Operation Guerrero
Barrett�s Fusiliers, 42
Blackhearts, 45
Burr�s Black Cobras, 52
Harlock�s Warriors, 72
New Avalon Cavaliers, 93

Outreach, 10, 11-14, 19, 28-29
Broadsword Legion, 49
Bullard�s Armored Cavalry, 51
fact sheet, 12
Fist of Mokal, 68
Lethal Injection, 86
Longwood�s Bluecoats, 89
Markson�s Marauders, 90
Ramilie�s Raiders, 96
Screaming Eagles, 99
Smithson�s Chinese Bandits, 101
Walls of Honor, 36
Wolf�s Dragoons, 112, 113, 115, 116, 120

Outreach Mercenary Training Command, 13
Outworlds Alliance, 13, 20, 97
Overhead compensation, 164

Overrun combat, 127-28
Overtime, 177

P
Path running, 141-44
Payment, 162-63

multiplier, 157-58
total, 169

Payroll, 149
maintenance costs, 148-51

Periphery, 9, 10, 20-21
Blackhearts, 45
Bronson�s Horde, 50
as employer, 23
Furies, 69
Killer Bees, 82
Lone Star Regiment, 88
Longwood�s Bluecoats, 89
MRBC and, 13
Romanov�s Crusaders, 97

Personnel, 137-39, 175-76
support, 149-50

Petty officer, 34
Pilot assignment, 125
Pirate hunting, 25
Planetary assault, 25
Point pools, 139
Polymorphous Defense Zone, 20
Pool points, 145-47
Preparations, 169
Profession title, 34-35
Proving grounds, 13-14

Q
Quality multiplier, 152
Quint�s Olympian Groundpounders, 95

rules, 134

R
Raid, 24-25
Ramilie�s Raiders, 96

rules, 134
Random unit assignment, 125,126
Rank structure, insignia, 33-35
Rasalhague Republic, 44, 88
Reaches, 15
Real life, 124
Reconnaissance, 25
Recruitment, 142-43

identification, 146
modifiers, 176

Rejuvenation, 7-8
Relief duty, 24
Republican Guard, 109, 110
Retainer, 23
Rim Collection, 95
Rim Worlds Republic, 88
Riot duty, 24
Romanov�s Crusaders, 97

rules, 134
Royce, 18
Rubinsky�s Light Horse, 98

rules, 134-35
Rules

force-specific, 128-36
general, 125-28

S
Sabotage, 25-26
Salary table, 148

Page 202

192

INDEX

Salvage, 27-28
rights, 164-65

Sandoval, James, 8, 92, 99, 118
Sarna March, 19, 88, 104, 107, 108
Scrapping Pack, 80

rules, 132
Screaming Eagles, 99

rules, 135
Second Dismal Disinherited, 63

rules, 130
Second Kell Hounds Regiment, 80
Security duty, 24
Sergeant, 34
Service, length of, 162
Shadow Wolves, 112, 116
Shield of Valhalla, 36
Simonson’s Cutthroats, 100

rules, 135
Simulators, 13
Situation table, 173
Skye Province, 102
Skye Rangers, 112, 114
Smithson’s Chinese Bandits, 101

rules, 135
Smoke Jaguar, 7, 21, 40, 54, 79
Snord’s Irregulars, 102

rules, 135
Solaris City, 14-15, 16
Solaris VII, 11, 14-16, 29, 36, 76
Spaceman, 34-35
Special administrator bonuses, 161
Special training, 123-24
St. Ives Compact/Commonality, 7, 39, 66, 70,

81, 98
Stalwart Support, 103

rules, 135
Standard operating procedures

aerospace assets, 30-31
armor assets, 31-32
BattleMech assets, 30
infantry assets, 32
medals, decorations, 35
rank structures, insignia, 33-35
technical, medical support, 32-33
uniforms, 35

Star Leage Defense Force, 29
Star League, 108
Star League, 11, 14, 22, 31

Blackhearts, 45
Bronson’s Horde, 50
Burr’s Black Cobras, 52
Defense Force, 7, 40, 61, 83
Hell’s Black Aces, 73
Killer Bees, 82
Lone Star Regiment, 88

Steiner, Nondi, 21, 45
Steiner-Davion, Katherine, 8, 47, 77, 84, 91-
92, 101, 107, 112
Steiner-Davion, Peter, 8, 46, 48
Steiner-Davion, Peter, 8
Steiner-Davion, Victor, 7-8, 21, 47, 49, 84
Styk Commonality, 19, 76
Succession Wars, 7, 18

First, 38, 52, 61, 85, 108
Fourth, 42, 72, 81, 90, 93, 107, 108, 118,

119
Second, 61-62, 64, 99, 107, 109
Third, 62, 63, 100, 108, 109

Successor States, 21, 108
Sun Zhang MechWarrior Academy, 67

Supplies, 171-76
Support, 28

freelance, 177
productivity, 150
Rating, 155
requirements, 148-51
rights, 165-66
staff overtime, 177

T
Taurian Concordat, 9-10, 13, 20-21, 23, 29

Bannockburn’s Bandits, 41
Clean Kill, 57
Lone Star Regiment, 88
Longwood’s Bluecoats, 89
12th Vegan Rangers, 107
Vandelay’s Valyries, 105

Technical support, 32-33
Technician, 34-35
Technology Rating, 155

pool, 139
Terracap Confederation, 19, 68, 69
Terran Hegemony, 18, 45, 74
Territorial disputes, 20
Terrorism, 25
Tetsuhara proving grounds, 13-14
Tharkad, 8, 47, 48, 72
Third Dismal Disinherited, 64

rules, 130
Tikonov, 112, 116
Timber Wolves, 112, 115
Tooth of Ymir, 85, 104

rules, 135
Total payment, 169
Training

Arc-Royal program, 17
Outreach, 13-14
Solaris VII, 16

Transportation, 27, 147-48, 170
rates, 168
Rating, 154-55
rights, 166-67

Trinity Alliance, 99, 105
Troop exchange, 145
Truce of Tukayyid, 17, 106
Truce of Tukayyid, 17
Tukayyid, 44, 49
12th Vegan Rangers, 107

alpha regiment, 108
beta regiment, 109
gamma regiment, 110
rules, 135-36

21st Centauri Lancers, 56
rules, 130

21st Rim Worlds, 46, 48
rules, 129

U
Uniforms, 35
Unit Command Lance, 78
Unit composition tables, 125
Unit creation

finishing touches, 151-52
force, 137-39
force identification, 144-48
leader, 139-41
path running, 141-44
payroll maintenance costs, support

requirements, 148-51
Unit exchange guide, 145

Unit running
contract negotiations, 157-69
contract offers, 155-57
debt, 180-81
force specialization, 178-79
logistics, maintenance, 171-78
mercenary rating, 153-55
mission failures, contract breaches, 179-80
missions, 169-71

Units, 37

V
Vandelay’s Valkyries, 105

rules, 135
Vanguard Legion, 106

rules, 135
Vehicle availability, 174
Vessels, 170

W
Waco’s Rangers, 117, 119, 120
Walls of Honor, 36
War, 7-8
War chest, 151-52
Warrior’s Hall, 17
Weapons availability, 172
Weight class pool, 139
Wild Hunters, 79

rules, 132
Winfield’s Regiment, 111

rules, 136
Wolf, Jaime, 87, 112, 113
Wolf, Maeve, 6, 112
Wolf Clan, 17, 44, 83
Wolf-in-Exile clan, 17, 77, 79
Wolf Pack, 112-13, 114
Wolf’s Dragoons, 6, 9-10, 12-14, 19-20, 31

Dismal Disinherited and, 61
as employer, 23
Fist of Mokal and, 68
Kell Hounds and, 77, 79
Langendorf Lancers and, 85
Linden’s Battalion and, 87
MRBC and, 29
New Avalon Cavaliers and, 93
Snord’s Irregulars and, 102
Tooth of Ymir and, 104
unit, 112-13
unit rules, 136

Wolf Spider Battalion, 112, 119
rules, 136

Wolves of Steel, 112, 120
Word of Blake, 9, 20, 29

Always Faithful, 38
Broadsword Legion, 49
Burr’s Black Cobras, 52
Camacho’s Caballeros, 54
Dismal Disinherited, 61, 63
Fist of Mokal, 68
Hsein Hotheads, 74
Jacob’s Juggernauts, 76
Simonson’s Cutthroats, 100
21st Centauri Lancers, 56
Wolf’s Dragoons, 112, 115

X-Z
Xin Sheng, 7, 22, 73
Zeta Wolf ‘s Dragoons Battalion, 112, 120

rules, 136

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