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TitleBattle Century G
File Size1.2 MB
Total Pages196
Table of Contents
                            Foreword
Table of Contents
Chapter 0: Introducing the Book
	Roleplaying Game?
	Mecha Genre?
	The Rules of the Game
	What it Plays Like
	Using This Manual
	What you Should Know
	An Example of Play
	Glossary
		Setting Terminology
		System Terminology
Chapter 1: Playing the Game
	Episodes in a Nutshell
	Scenes
	Character Attributes
	Mecha Attributes
	Advancement
	Genre Themes and Genre Points
	Power Levels
	Tests
	Damage and Defenses
	Advantages and Disadvantages
	Intermission Rules
		General Tests
		Matches
		Intermission Scene Example
	Operation Rules
		Zones and Ranges
		Offensive Actions
		Utility Actions
		Damaging Mecha
		Terrain
		Operation Turn Example
Chapter 2: Writing the Character
	Character Concept
	Character Creation Outline
	Assigning Character Attributes
	Spending Character Points
		Skills
			General Skills
			Miracles
		Traits
			General Traits
			Equipment
			Deathblows
			Anomalies
	Choosing Genre Themes
		Genre Reason
		Genre Typecast
		Genre Bane
	Choosing Genre Powers
		Default Powers
		Champion Powers
		Trickster Powers
		Tactician Powers
	Power Level Adjustments
	Roleplaying Details
	The Character Sheet
	Example of Character Creation
Chapter 3: Building the Mecha
	Mecha for Everyone
	Mecha Construction Summary
	Assigning Mecha Attributes
	Spending Mecha Points
		Areas
		Upgrades
			General Upgrades
			Active Defenses
			Restoration
			Mobility
			Support
			Sub Unit
			Alternate Forms
			Combination
			Features
		Weapons
			Default Weapons
			Equippable Melee Weapons
			Equippable Shooting Weapons
			Equippable Beam Weapons
	Power Level Adjustments
	The Personal Touch
	The Mecha Sheet
	Example of Mecha Construction
Chapter 4: Running the Show
	The Genre Master
	Taking it Easy
	The Course of Episodes
		Sandboxing
		The Big Bad Evil Guy (or Girl)
		Arc Plot Structure
		Using Themes
		Episode Flow
		Scene Pacing
		Scene Changes
		Tests and Narrative Control
	Planning Operations
		Terrain
		Objectives and Circumstances
		Difficulty and Rewards
	The Supporting Cast
		NPC Tiers
		Squad Power Ratings
		Grunts, Rivals and Bosses
			Boss Traits
			Enemy Features
			Boss Powers
			Boss Upgrades
			Boss Weapons
			Boss Capstones
		Attribute Templates
		Using Enemies
		Allied Reinforcements
	Troubleshooting
	Houseruling
Chapter 5: Discovering the World
	The World of Battle Century G
		A History Lesson
		Brave New World
		Sonne, Mond and Sterne
	The Game's Three Scenarios
		The Soaring Dragon Fortress
		The Mobile Battleship Wagner
		The Clarke Foundation
	The Rogue's Gallery
		Non-Pilot Grunts
		Allies
		Enemy Grunts
		Enemy Rivals
		Enemy Bosses
	Running a Hiryu Game
	Running a Wagner Game
	Running a Clarke Game
	Endgame Ideas
	Do it Yourself
		Enemy Mine
		Ambience and Tone
		Inspiration
Quick Rules Reference - Attributes
Quick Rules Reference - General
Quick Rules Reference - Mecha
Quick Rules Reference - Operations
Quick Rules Reference - Weapons
                        

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